I’ll just say that even though there’s not much to say about it, I’m an enormous fan of this. Now that the words ‘combat patrol’ have lost all meaning. Each combat patrol box is a self-contained…combat patrol that you use to play…combat patrol with.While it uses the same core rules as 40K (the sole difference is that Battleline units make objectives sticky, which makes sense considering how there’s less units total), each combat patrol has its own special datasheets, secondary objectives, enhancements and stratagems.It has custom missions, tailored for combat patrol.It’s played on a slightly smaller map (two Kill Team boards smushed together).GW have announced their plan with Combat Patrols, which I’ll go over really quickly: If this happens, then the weapon is -1 to hit and the target gains Benefit of Cover against the attack.Ĭonversion has also been given a keyword, in the example we’ve seen, if a target is chosen more than 12” away, a successful hit of 4+ inflicts a Critical Hit. Indirect Fire makes a reappearance, allowing a weapon with this keyword to target units or models that the bearer cannot see. It’s essentially the Malefic keyword, but turned universal, but it’s also way more elegant than “each time the bearer fights it can make X additional attacks”. This USR allows a weapon to make attacks, in addition to the weapon chosen by the bearer to attack with. Weapon RulesĮxtra Attacks is one of the new rules shown off and helps to solve the issue of mounts in close combat, or some guy with a bajillion weapons. So there’s no using them to cap objectives, or have stratagems used on them. Interestingly though, it’s been stated that you need an OC of at least 1 to control an objective (since an OC of 0 is ‘nothing’), so a squad that has failed Battle-shock can’t take a completely uncontested objective.Ī major change we’ve seen, albeit buried in the footnotes of a faction update, is that units forced to disembark a transport when it explodes are affected by Battle-shock. However, we’ve seen quite a few special rules that factions have through stratagems or unit abilities that can make an objective sticky. Also it looks near certain that the game won’t be moving to universally ‘sticky’ objectives (an objective that remains under your control even after you move away from it, at least until an opponent takes control of it).
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